Use StringName in pluginscript's set/get_prop and add_global_constant
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@ -39,13 +39,11 @@
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#include "pluginscript_script.h"
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bool PluginScriptInstance::set(const StringName &p_name, const Variant &p_value) {
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String name = String(p_name);
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return _desc->set_prop(_data, (const godot_string *)&name, (const godot_variant *)&p_value);
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return _desc->set_prop(_data, (const godot_string_name *)&p_name, (const godot_variant *)&p_value);
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}
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bool PluginScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
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String name = String(p_name);
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return _desc->get_prop(_data, (const godot_string *)&name, (godot_variant *)&r_ret);
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return _desc->get_prop(_data, (const godot_string_name *)&p_name, (godot_variant *)&r_ret);
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}
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Ref<Script> PluginScriptInstance::get_script() const {
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@ -187,8 +187,7 @@ void PluginScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int
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}
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void PluginScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
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const String variable = String(p_variable);
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_desc.add_global_constant(_data, (godot_string *)&variable, (godot_variant *)&p_value);
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_desc.add_global_constant(_data, (godot_string_name *)&p_variable, (godot_variant *)&p_value);
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}
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/* LOADER FUNCTIONS */
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