Prevent checking of global uniform type outside the editor
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@ -7799,7 +7799,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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}
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if (uniform) {
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if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) {
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if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor.
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//validate global uniform
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DataType gvtype = global_var_get_type_func(name);
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if (gvtype == TYPE_MAX) {
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