Prevent checking of global uniform type outside the editor

This commit is contained in:
Yuri Roubinsky
2022-01-25 19:22:37 +03:00
parent 203e07aa39
commit b01065b9a4

View File

@ -7799,7 +7799,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
if (uniform) {
if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) {
if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor.
//validate global uniform
DataType gvtype = global_var_get_type_func(name);
if (gvtype == TYPE_MAX) {