Rename the .shader file extension to .gdshader
This lets third-party software recognize Godot shaders more easily, without relying on guesswork since the `.shader` extension is generic.
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@ -3172,7 +3172,7 @@ void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_numb
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if (ResourceLoader::exists(fpath)) {
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RES res = ResourceLoader::load(fpath);
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if (fpath.get_extension() == "shader") {
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if (fpath.get_extension() == "gdshader") {
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ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
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shader_editor->edit(res.ptr());
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shader_editor->make_visible(true);
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