GDScript completion: Handle quote style ad-hoc to remove editor dependency
`core` and `scene` shouldn't depend on `editor`, so they can't query this style setting in `get_argument_options`. But we can handle it after the fact in GDScript's completion code. Also cleans up a couple extra unused invalid includes in `core`.
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@ -37,7 +37,6 @@
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#ifdef TOOLS_ENABLED
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "scene/2d/skeleton_2d.h"
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void AnimatedValuesBackup::update_skeletons() {
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@ -1493,18 +1492,12 @@ NodePath AnimationPlayer::get_root() const {
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}
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void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
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#ifdef TOOLS_ENABLED
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const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
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#else
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const String quote_style = "\"";
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#endif
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String pf = p_function;
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if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) {
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List<StringName> al;
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get_animation_list(&al);
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for (const StringName &name : al) {
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r_options->push_back(String(name).quote(quote_style));
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r_options->push_back(String(name).quote());
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}
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}
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Node::get_argument_options(p_function, p_idx, r_options);
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