C#: Add global:: namespace to generated source
Adds `global::` to the fully qualified types in source generators to prevent ambiguity.
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@ -66,13 +66,13 @@ namespace Godot.SourceGenerators
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{
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INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
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string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
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namespaceSymbol.FullQualifiedName() :
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namespaceSymbol.FullQualifiedNameOmitGlobal() :
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string.Empty;
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bool hasNamespace = classNs.Length != 0;
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bool isInnerClass = symbol.ContainingType != null;
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string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
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string uniqueHint = symbol.FullQualifiedNameOmitGlobal().SanitizeQualifiedNameForUniqueHint()
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+ "_ScriptSerialization.generated";
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var source = new StringBuilder();
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@ -241,7 +241,7 @@ namespace Godot.SourceGenerators
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foreach (var signalDelegate in godotSignalDelegates)
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{
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string signalName = signalDelegate.Name;
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string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedName();
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string signalDelegateQualifiedName = signalDelegate.DelegateSymbol.FullQualifiedNameIncludeGlobal();
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source.Append(" if (info.TryGetSignalEventDelegate<")
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.Append(signalDelegateQualifiedName)
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