Make editor language setting default to Auto

This commit is contained in:
Haoyu Qiu
2025-11-02 19:34:46 +08:00
parent 0fdbf050e0
commit ba6b7d2818
8 changed files with 79 additions and 32 deletions

View File

@ -96,6 +96,12 @@
Returns the edited (current) scene's root [Node].
</description>
</method>
<method name="get_editor_language" qualifiers="const">
<return type="String" />
<description>
Returns the language currently used for the editor interface.
</description>
</method>
<method name="get_editor_main_screen" qualifiers="const">
<return type="VBoxContainer" />
<description>

View File

@ -880,7 +880,7 @@
During a drag-and-drop, this is how long to wait over a UI element before it triggers a reaction (e.g. a section unfolds to show nested items).
</member>
<member name="interface/editor/editor_language" type="String" setter="" getter="">
The language to use for the editor interface.
The language to use for the editor interface. If set to [b]Auto[/b], the language is automatically determined based on the system locale. See also [method EditorInterface.get_editor_language].
Translations are provided by the community. If you spot a mistake, [url=https://contributing.godotengine.org/en/latest/documentation/translation/index.html]contribute to editor translations on Weblate![/url]
</member>
<member name="interface/editor/editor_screen" type="int" setter="" getter="">