Make editor language setting default to Auto
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@ -96,6 +96,12 @@
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Returns the edited (current) scene's root [Node].
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</description>
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</method>
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<method name="get_editor_language" qualifiers="const">
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<return type="String" />
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<description>
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Returns the language currently used for the editor interface.
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</description>
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</method>
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<method name="get_editor_main_screen" qualifiers="const">
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<return type="VBoxContainer" />
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<description>
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@ -880,7 +880,7 @@
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During a drag-and-drop, this is how long to wait over a UI element before it triggers a reaction (e.g. a section unfolds to show nested items).
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</member>
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<member name="interface/editor/editor_language" type="String" setter="" getter="">
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The language to use for the editor interface.
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The language to use for the editor interface. If set to [b]Auto[/b], the language is automatically determined based on the system locale. See also [method EditorInterface.get_editor_language].
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Translations are provided by the community. If you spot a mistake, [url=https://contributing.godotengine.org/en/latest/documentation/translation/index.html]contribute to editor translations on Weblate![/url]
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</member>
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<member name="interface/editor/editor_screen" type="int" setter="" getter="">
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