Expose several resource/resource-saver functions

This commit is contained in:
Chris Cranford
2024-04-19 13:26:21 -04:00
parent 5675c76461
commit bc3dcf3d40
6 changed files with 84 additions and 4 deletions

View File

@ -96,6 +96,7 @@ String Resource::get_path() const {
void Resource::set_path_cache(const String &p_path) {
path_cache = p_path;
GDVIRTUAL_CALL(_set_path_cache, p_path);
}
String Resource::generate_scene_unique_id() {
@ -188,6 +189,7 @@ void Resource::disconnect_changed(const Callable &p_callable) {
}
void Resource::reset_state() {
GDVIRTUAL_CALL(_reset_state);
}
Error Resource::copy_from(const Ref<Resource> &p_resource) {
@ -495,9 +497,9 @@ void Resource::set_as_translation_remapped(bool p_remapped) {
}
}
#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
void Resource::set_id_for_path(const String &p_path, const String &p_id) {
#ifdef TOOLS_ENABLED
if (p_id.is_empty()) {
ResourceCache::path_cache_lock.write_lock();
ResourceCache::resource_path_cache[p_path].erase(get_path());
@ -507,9 +509,11 @@ void Resource::set_id_for_path(const String &p_path, const String &p_id) {
ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
ResourceCache::path_cache_lock.write_unlock();
}
#endif
}
String Resource::get_id_for_path(const String &p_path) const {
#ifdef TOOLS_ENABLED
ResourceCache::path_cache_lock.read_lock();
if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
String result = ResourceCache::resource_path_cache[p_path][get_path()];
@ -519,13 +523,16 @@ String Resource::get_id_for_path(const String &p_path) const {
ResourceCache::path_cache_lock.read_unlock();
return "";
}
}
#else
return "";
#endif
}
void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
ClassDB::bind_method(D_METHOD("set_path_cache", "path"), &Resource::set_path_cache);
ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
@ -533,6 +540,12 @@ void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
ClassDB::bind_method(D_METHOD("reset_state"), &Resource::reset_state);
ClassDB::bind_method(D_METHOD("set_id_for_path", "path", "id"), &Resource::set_id_for_path);
ClassDB::bind_method(D_METHOD("get_id_for_path", "path"), &Resource::get_id_for_path);
ClassDB::bind_method(D_METHOD("is_built_in"), &Resource::is_built_in);
ClassDB::bind_static_method("Resource", D_METHOD("generate_scene_unique_id"), &Resource::generate_scene_unique_id);
ClassDB::bind_method(D_METHOD("set_scene_unique_id", "id"), &Resource::set_scene_unique_id);
@ -552,6 +565,8 @@ void Resource::_bind_methods() {
GDVIRTUAL_BIND(_setup_local_to_scene);
GDVIRTUAL_BIND(_get_rid);
GDVIRTUAL_BIND(_reset_state);
GDVIRTUAL_BIND(_set_path_cache, "path");
}
Resource::Resource() :