Add material debanding for use in Mobile rendering method.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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@ -271,6 +271,8 @@ public:
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virtual void material_set_next_pass(RID p_material, RID p_next_material) = 0;
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virtual void material_set_use_debanding(bool p_enable) = 0;
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/* MESH API */
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enum ArrayType {
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