Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting
Document exposed methods Apply suggestions from code review Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com> Document default behavior when no audio listeners are active
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@ -33,6 +33,18 @@
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Returns the first valid [World3D] for this viewport, searching the [member world_3d] property of itself and any Viewport ancestor.
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</description>
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</method>
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<method name="get_audio_listener_2d" qualifiers="const">
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<return type="AudioListener2D" />
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<description>
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Returns the currently active 2D audio listener. Returns [code]null[/code] if there are no active 2D audio listeners, in which case the active 2D camera will be treated as listener.
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</description>
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</method>
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<method name="get_audio_listener_3d" qualifiers="const">
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<return type="AudioListener3D" />
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<description>
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Returns the currently active 3D audio listener. Returns [code]null[/code] if there are no active 3D audio listeners, in which case the active 3D camera will be treated as listener.
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</description>
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</method>
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<method name="get_camera_2d" qualifiers="const">
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<return type="Camera2D" />
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<description>
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