Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway...
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@ -37,7 +37,7 @@ ref class JoypadUWP sealed {
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/* clang-format off */
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internal:
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void register_events();
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uint32_t process_controllers(uint32_t p_last_id);
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void process_controllers();
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/* clang-format on */
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JoypadUWP();
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