Added Rect (rect_) properties to the c# migration table

This commit is contained in:
Marius Hanl
2023-01-05 18:52:41 +01:00
parent 1d14c054a1
commit c0feed47c7

View File

@ -1240,6 +1240,14 @@ static const char *csharp_properties_renames[][2] = {
{ "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
{ "PopupExclusive", "Exclusive" }, // Window
{ "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material
{ "RectPosition", "Position" }, // Control
{ "RectGlobalPosition", "GlobalPosition" }, // Control
{ "RectSize", "Size" }, // Control
{ "RectMinSize", "CustomMinimumSize" }, // Control
{ "RectRotation", "Rotation" }, // Control
{ "RectScale", "Scale" }, // Control
{ "RectPivotOffset", "PivotOffset" }, // Control
{ "RectClipContent", "ClipContents" }, // Control
{ "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI
{ "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D
{ "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D
@ -2727,7 +2735,7 @@ bool ProjectConverter3To4::test_array_names() {
valid = valid && test_single_array(gdscript_function_renames, true);
valid = valid && test_single_array(csharp_function_renames, true);
valid = valid && test_single_array(gdscript_properties_renames, true);
valid = valid && test_single_array(csharp_properties_renames);
valid = valid && test_single_array(csharp_properties_renames, true);
valid = valid && test_single_array(shaders_renames, true);
valid = valid && test_single_array(gdscript_signals_renames);
valid = valid && test_single_array(project_settings_renames);