Update shader graph if mode is changed
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@ -251,6 +251,7 @@ class VisualShaderEditor : public VBoxContainer {
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void _add_texture_node(const String &p_path);
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VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1);
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void _update_options_menu();
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void _set_mode(int p_which);
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void _show_preview_text();
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void _update_preview();
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