Polish interaction between windowing, input and rendering
- Adapt GL make/release API to the current architecture. - Fix DisplayServer being locked while dispatching input (prevent deadlocks).
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@ -356,8 +356,7 @@ void RenderingServerDefault::_thread_callback(void *_instance) {
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void RenderingServerDefault::_thread_loop() {
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server_thread = Thread::get_caller_id();
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DisplayServer::get_singleton()->make_rendering_thread();
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DisplayServer::get_singleton()->gl_window_make_current(DisplayServer::MAIN_WINDOW_ID); // Move GL to this thread.
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_init();
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draw_thread_up.set();
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