Merge pull request #90063 from aaronfranke/really-floaty

Fix some uses of `float` and `real_t` in `core/math`
This commit is contained in:
Rémi Verschelde
2024-04-04 14:36:57 +02:00
12 changed files with 61 additions and 65 deletions

View File

@ -136,9 +136,9 @@ TEST_CASE("[Geometry3D] Get Closest Point To Segment") {
}
TEST_CASE("[Geometry3D] Plane and Box Overlap") {
CHECK(Geometry3D::planeBoxOverlap(Vector3(3, 4, 2), 5, Vector3(5, 5, 5)) == true);
CHECK(Geometry3D::planeBoxOverlap(Vector3(0, 1, 0), -10, Vector3(5, 5, 5)) == false);
CHECK(Geometry3D::planeBoxOverlap(Vector3(1, 0, 0), -6, Vector3(5, 5, 5)) == false);
CHECK(Geometry3D::planeBoxOverlap(Vector3(3, 4, 2), 5.0f, Vector3(5, 5, 5)) == true);
CHECK(Geometry3D::planeBoxOverlap(Vector3(0, 1, 0), -10.0f, Vector3(5, 5, 5)) == false);
CHECK(Geometry3D::planeBoxOverlap(Vector3(1, 0, 0), -6.0f, Vector3(5, 5, 5)) == false);
}
TEST_CASE("[Geometry3D] Is Point in Projected Triangle") {