Rename the argument tag to param in XML documentation
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@ -23,15 +23,15 @@
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</constructor>
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<constructor name="AABB">
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<return type="AABB" />
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<argument index="0" name="from" type="AABB" />
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<param index="0" name="from" type="AABB" />
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<description>
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Constructs an [AABB] as a copy of the given [AABB].
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</description>
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</constructor>
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<constructor name="AABB">
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<return type="AABB" />
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<argument index="0" name="position" type="Vector3" />
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<argument index="1" name="size" type="Vector3" />
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<param index="0" name="position" type="Vector3" />
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<param index="1" name="size" type="Vector3" />
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<description>
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Constructs an [AABB] from a position and size.
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</description>
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@ -46,14 +46,14 @@
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</method>
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<method name="encloses" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="with" type="AABB" />
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<param index="0" name="with" type="AABB" />
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<description>
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Returns [code]true[/code] if this [AABB] completely encloses another one.
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</description>
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</method>
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<method name="expand" qualifiers="const">
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<return type="AABB" />
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<argument index="0" name="to_point" type="Vector3" />
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<param index="0" name="to_point" type="Vector3" />
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<description>
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Returns a copy of this [AABB] expanded to include a given point.
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[b]Example:[/b]
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@ -81,7 +81,7 @@
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</method>
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<method name="get_endpoint" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="idx" type="int" />
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<param index="0" name="idx" type="int" />
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<description>
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Gets the position of the 8 endpoints of the [AABB] in space.
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</description>
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@ -124,7 +124,7 @@
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</method>
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<method name="get_support" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="dir" type="Vector3" />
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<param index="0" name="dir" type="Vector3" />
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<description>
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Returns the support point in a given direction. This is useful for collision detection algorithms.
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</description>
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@ -137,7 +137,7 @@
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</method>
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<method name="grow" qualifiers="const">
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<return type="AABB" />
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<argument index="0" name="by" type="float" />
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<param index="0" name="by" type="float" />
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<description>
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Returns a copy of the [AABB] grown a given amount of units towards all the sides.
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</description>
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@ -156,7 +156,7 @@
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</method>
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<method name="has_point" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="point" type="Vector3" />
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<param index="0" name="point" type="Vector3" />
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<description>
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Returns [code]true[/code] if the [AABB] contains a point. Points on the faces of the AABB are considered included, though float-point precision errors may impact the accuracy of such checks.
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[b]Note:[/b] This method is not reliable for [AABB] with a [i]negative size[/i]. Use [method abs] to get a positive sized equivalent [AABB] to check for contained points.
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@ -164,50 +164,50 @@
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</method>
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<method name="intersection" qualifiers="const">
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<return type="AABB" />
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<argument index="0" name="with" type="AABB" />
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<param index="0" name="with" type="AABB" />
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<description>
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Returns the intersection between two [AABB]. An empty AABB (size [code](0, 0, 0)[/code]) is returned on failure.
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</description>
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</method>
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<method name="intersects" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="with" type="AABB" />
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<param index="0" name="with" type="AABB" />
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<description>
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Returns [code]true[/code] if the [AABB] overlaps with another.
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</description>
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</method>
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<method name="intersects_plane" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="plane" type="Plane" />
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<param index="0" name="plane" type="Plane" />
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<description>
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Returns [code]true[/code] if the [AABB] is on both sides of a plane.
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</description>
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</method>
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<method name="intersects_ray" qualifiers="const">
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<return type="Variant" />
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<argument index="0" name="from" type="Vector3" />
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<argument index="1" name="dir" type="Vector3" />
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<param index="0" name="from" type="Vector3" />
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<param index="1" name="dir" type="Vector3" />
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<description>
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</description>
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</method>
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<method name="intersects_segment" qualifiers="const">
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<return type="Variant" />
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<argument index="0" name="from" type="Vector3" />
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<argument index="1" name="to" type="Vector3" />
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<param index="0" name="from" type="Vector3" />
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<param index="1" name="to" type="Vector3" />
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<description>
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Returns [code]true[/code] if the [AABB] intersects the line segment between [code]from[/code] and [code]to[/code].
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</description>
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</method>
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<method name="is_equal_approx" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="aabb" type="AABB" />
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<param index="0" name="aabb" type="AABB" />
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<description>
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Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are approximately equal, by calling [method @GlobalScope.is_equal_approx] on each component.
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</description>
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</method>
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<method name="merge" qualifiers="const">
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<return type="AABB" />
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<argument index="0" name="with" type="AABB" />
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<param index="0" name="with" type="AABB" />
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<description>
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Returns a larger [AABB] that contains both this [AABB] and [code]with[/code].
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</description>
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@ -228,7 +228,7 @@
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<argument index="0" name="right" type="AABB" />
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<param index="0" name="right" type="AABB" />
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<description>
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Returns [code]true[/code] if the vectors are not equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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@ -236,14 +236,14 @@
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</operator>
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<operator name="operator *">
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<return type="AABB" />
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<argument index="0" name="right" type="Transform3D" />
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<param index="0" name="right" type="Transform3D" />
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<description>
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Inversely transforms (multiplies) the [AABB] by the given [Transform3D] transformation matrix.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<argument index="0" name="right" type="AABB" />
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<param index="0" name="right" type="AABB" />
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<description>
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Returns [code]true[/code] if the AABBs are exactly equal.
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[b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
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