Rename the argument tag to param in XML documentation

This commit is contained in:
Yuri Sizov
2022-08-06 21:11:48 +03:00
parent 35c1eae8d7
commit c5d7115038
432 changed files with 10529 additions and 10529 deletions

View File

@ -14,14 +14,14 @@
<methods>
<method name="add_exception">
<return type="void" />
<argument index="0" name="node" type="Object" />
<param index="0" name="node" type="Object" />
<description>
Adds a collision exception so the shape does not report collisions with the specified [CollisionObject3D] node.
</description>
</method>
<method name="add_exception_rid">
<return type="void" />
<argument index="0" name="rid" type="RID" />
<param index="0" name="rid" type="RID" />
<description>
Adds a collision exception so the shape does not report collisions with the specified [RID].
</description>
@ -53,14 +53,14 @@
</method>
<method name="get_collider" qualifiers="const">
<return type="Object" />
<argument index="0" name="index" type="int" />
<param index="0" name="index" type="int" />
<description>
Returns the collided [Object] of one of the multiple collisions at [code]index[/code], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
</description>
</method>
<method name="get_collider_shape" qualifiers="const">
<return type="int" />
<argument index="0" name="index" type="int" />
<param index="0" name="index" type="int" />
<description>
Returns the shape ID of the colliding shape of one of the multiple collisions at [code]index[/code], or [code]0[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
</description>
@ -73,21 +73,21 @@
</method>
<method name="get_collision_mask_value" qualifiers="const">
<return type="bool" />
<argument index="0" name="layer_number" type="int" />
<param index="0" name="layer_number" type="int" />
<description>
Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
</description>
</method>
<method name="get_collision_normal" qualifiers="const">
<return type="Vector3" />
<argument index="0" name="index" type="int" />
<param index="0" name="index" type="int" />
<description>
Returns the normal of one of the multiple collisions at [code]index[/code] of the intersecting object.
</description>
</method>
<method name="get_collision_point" qualifiers="const">
<return type="Vector3" />
<argument index="0" name="index" type="int" />
<param index="0" name="index" type="int" />
<description>
Returns the collision point of one of the multiple collisions at [code]index[/code] where the shape intersects the colliding object.
[b]Note:[/b] this point is in the [b]global[/b] coordinate system.
@ -101,29 +101,29 @@
</method>
<method name="remove_exception">
<return type="void" />
<argument index="0" name="node" type="Object" />
<param index="0" name="node" type="Object" />
<description>
Removes a collision exception so the shape does report collisions with the specified [CollisionObject3D] node.
</description>
</method>
<method name="remove_exception_rid">
<return type="void" />
<argument index="0" name="rid" type="RID" />
<param index="0" name="rid" type="RID" />
<description>
Removes a collision exception so the shape does report collisions with the specified [RID].
</description>
</method>
<method name="resource_changed">
<return type="void" />
<argument index="0" name="resource" type="Resource" />
<param index="0" name="resource" type="Resource" />
<description>
This method is used internally to update the debug gizmo in the editor. Any code placed in this function will be called whenever the [member shape] resource is modified.
</description>
</method>
<method name="set_collision_mask_value">
<return type="void" />
<argument index="0" name="layer_number" type="int" />
<argument index="1" name="value" type="bool" />
<param index="0" name="layer_number" type="int" />
<param index="1" name="value" type="bool" />
<description>
Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
</description>