Rename the argument tag to param in XML documentation
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@ -14,14 +14,14 @@
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<methods>
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<method name="add_exception">
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<return type="void" />
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<argument index="0" name="node" type="Object" />
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<param index="0" name="node" type="Object" />
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<description>
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Adds a collision exception so the shape does not report collisions with the specified [CollisionObject3D] node.
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</description>
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</method>
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<method name="add_exception_rid">
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<return type="void" />
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<argument index="0" name="rid" type="RID" />
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<param index="0" name="rid" type="RID" />
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<description>
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Adds a collision exception so the shape does not report collisions with the specified [RID].
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</description>
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@ -53,14 +53,14 @@
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</method>
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<method name="get_collider" qualifiers="const">
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<return type="Object" />
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<argument index="0" name="index" type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the collided [Object] of one of the multiple collisions at [code]index[/code], or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
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</description>
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</method>
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<method name="get_collider_shape" qualifiers="const">
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<return type="int" />
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<argument index="0" name="index" type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the shape ID of the colliding shape of one of the multiple collisions at [code]index[/code], or [code]0[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]).
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</description>
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@ -73,21 +73,21 @@
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</method>
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<method name="get_collision_mask_value" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="layer_number" type="int" />
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<param index="0" name="layer_number" type="int" />
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<description>
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Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32.
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</description>
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</method>
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<method name="get_collision_normal" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="index" type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the normal of one of the multiple collisions at [code]index[/code] of the intersecting object.
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</description>
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</method>
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<method name="get_collision_point" qualifiers="const">
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<return type="Vector3" />
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<argument index="0" name="index" type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Returns the collision point of one of the multiple collisions at [code]index[/code] where the shape intersects the colliding object.
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[b]Note:[/b] this point is in the [b]global[/b] coordinate system.
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@ -101,29 +101,29 @@
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</method>
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<method name="remove_exception">
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<return type="void" />
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<argument index="0" name="node" type="Object" />
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<param index="0" name="node" type="Object" />
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<description>
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Removes a collision exception so the shape does report collisions with the specified [CollisionObject3D] node.
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</description>
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</method>
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<method name="remove_exception_rid">
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<return type="void" />
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<argument index="0" name="rid" type="RID" />
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<param index="0" name="rid" type="RID" />
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<description>
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Removes a collision exception so the shape does report collisions with the specified [RID].
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</description>
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</method>
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<method name="resource_changed">
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<return type="void" />
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<argument index="0" name="resource" type="Resource" />
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<param index="0" name="resource" type="Resource" />
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<description>
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This method is used internally to update the debug gizmo in the editor. Any code placed in this function will be called whenever the [member shape] resource is modified.
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</description>
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</method>
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<method name="set_collision_mask_value">
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<return type="void" />
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<argument index="0" name="layer_number" type="int" />
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<argument index="1" name="value" type="bool" />
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<param index="0" name="layer_number" type="int" />
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<param index="1" name="value" type="bool" />
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<description>
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Based on [code]value[/code], enables or disables the specified layer in the [member collision_mask], given a [code]layer_number[/code] between 1 and 32.
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</description>
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