doc: Add default values to all properties

Thanks to @bojidar-bg's impressive work in #29380.
This commit is contained in:
Rémi Verschelde
2019-06-29 12:38:01 +02:00
parent 82604195b4
commit c6cea6e9b3
394 changed files with 2881 additions and 2719 deletions

View File

@ -10,29 +10,29 @@
<methods>
</methods>
<members>
<member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled">
<member name="box_projection" type="bool" setter="set_enable_box_projection" getter="is_box_projection_enabled" default="false">
</member>
<member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask">
<member name="cull_mask" type="int" setter="set_cull_mask" getter="get_cull_mask" default="1048575">
</member>
<member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled">
<member name="enable_shadows" type="bool" setter="set_enable_shadows" getter="are_shadows_enabled" default="false">
</member>
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents">
<member name="extents" type="Vector3" setter="set_extents" getter="get_extents" default="Vector3( 1, 1, 1 )">
</member>
<member name="intensity" type="float" setter="set_intensity" getter="get_intensity">
<member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="1.0">
</member>
<member name="interior_ambient_color" type="Color" setter="set_interior_ambient" getter="get_interior_ambient">
<member name="interior_ambient_color" type="Color" setter="set_interior_ambient" getter="get_interior_ambient" default="Color( 0, 0, 0, 1 )">
</member>
<member name="interior_ambient_contrib" type="float" setter="set_interior_ambient_probe_contribution" getter="get_interior_ambient_probe_contribution">
<member name="interior_ambient_contrib" type="float" setter="set_interior_ambient_probe_contribution" getter="get_interior_ambient_probe_contribution" default="0.0">
</member>
<member name="interior_ambient_energy" type="float" setter="set_interior_ambient_energy" getter="get_interior_ambient_energy">
<member name="interior_ambient_energy" type="float" setter="set_interior_ambient_energy" getter="get_interior_ambient_energy" default="1.0">
</member>
<member name="interior_enable" type="bool" setter="set_as_interior" getter="is_set_as_interior">
<member name="interior_enable" type="bool" setter="set_as_interior" getter="is_set_as_interior" default="false">
</member>
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
</member>
<member name="origin_offset" type="Vector3" setter="set_origin_offset" getter="get_origin_offset">
<member name="origin_offset" type="Vector3" setter="set_origin_offset" getter="get_origin_offset" default="Vector3( 0, 0, 0 )">
</member>
<member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="ReflectionProbe.UpdateMode">
<member name="update_mode" type="int" setter="set_update_mode" getter="get_update_mode" enum="ReflectionProbe.UpdateMode" default="0">
</member>
</members>
<constants>