Hides error_panel of state machine on the first time.
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@ -1340,6 +1340,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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add_child(error_panel);
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error_label = memnew(Label);
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error_panel->add_child(error_label);
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error_panel->hide();
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undo_redo = EditorNode::get_singleton()->get_undo_redo();
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