Use forward-declarations in big editor classes
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@ -36,6 +36,8 @@
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "editor/scene_tree_dock.h"
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#include "scene/3d/cpu_particles_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/gui/menu_button.h"
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#include "scene/resources/particle_process_material.h"
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bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
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