Made serialization of Command toggleable when saving InputEvents.
Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not. Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command.
This commit is contained in:
@ -27,6 +27,10 @@
|
||||
<member name="shift" type="bool" setter="set_shift" getter="get_shift" default="false">
|
||||
State of the [kbd]Shift[/kbd] modifier.
|
||||
</member>
|
||||
<member name="store_command" type="bool" setter="set_store_command" getter="is_storing_command" default="true">
|
||||
If [code]true[/code], pressing [kbd]Cmd[/kbd] on macOS or [kbd]Ctrl[/kbd] on all other platforms will both be serialized as [member command]. If [code]false[/code], those same keys will be serialized as [member meta] on macOS and [member control] on all other platforms.
|
||||
This aids with cross-platform compatibility when developing e.g. on Windows for macOS, or vice-versa.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
</constants>
|
||||
|
||||
Reference in New Issue
Block a user