Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
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@ -57,16 +57,16 @@ void VisualInstance::_notification(int p_what) {
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// CHECK ROOM
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Spatial *parent = get_parent_spatial();
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Room *room = NULL;
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bool is_geom = cast_to<GeometryInstance>();
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bool is_geom = Object::cast_to<GeometryInstance>(this);
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/* while(parent) {
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room = parent->cast_to<Room>();
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room = Object::cast_to<Room>(parent);
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if (room)
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break;
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if (is_geom && parent->cast_to<BakedLightSampler>()) {
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VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),parent->cast_to<BakedLightSampler>()->get_instance());
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if (is_geom && Object::cast_to<BakedLightSampler>(parent)) {
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VS::get_singleton()->instance_geometry_set_baked_light_sampler(get_instance(),Object::cast_to<BakedLightSampler>(parent)->get_instance());
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break;
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}
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@ -79,7 +79,7 @@ void VisualInstance::_notification(int p_what) {
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}
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// CHECK SKELETON => moving skeleton attaching logic to MeshInstance
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/*
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Skeleton *skeleton=get_parent()?get_parent()->cast_to<Skeleton>():NULL;
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Skeleton *skeleton=Object::cast_to<Skeleton>(get_parent());
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if (skeleton)
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VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
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*/
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