Docs for some nodes in visual shader
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
This commit is contained in:
committed by
Rémi Verschelde
parent
c66144738b
commit
ce43c92208
@ -1,8 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<class name="VisualShaderNodeColorFunc" inherits="VisualShaderNode" category="Core" version="3.2">
|
||||
<brief_description>
|
||||
A [Color] function to be used within the visual shader graph.
|
||||
</brief_description>
|
||||
<description>
|
||||
Accept a [Color] to the input port and transform it according to [member function].
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
@ -10,12 +12,29 @@
|
||||
</methods>
|
||||
<members>
|
||||
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeColorFunc.Function" default="0">
|
||||
A function to be applied to the input color. See [enum Function] for options.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="FUNC_GRAYSCALE" value="0" enum="Function">
|
||||
Converts the color to grayscale using the following formula:
|
||||
[codeblock]
|
||||
vec3 c = input;
|
||||
float max1 = max(c.r, c.g);
|
||||
float max2 = max(max1, c.b);
|
||||
float max3 = max(max1, max2);
|
||||
return vec3(max3, max3, max3);
|
||||
[/codeblock]
|
||||
</constant>
|
||||
<constant name="FUNC_SEPIA" value="1" enum="Function">
|
||||
Applies sepia tone effect using the following formula:
|
||||
[codeblock]
|
||||
vec3 c = input;
|
||||
float r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189);
|
||||
float g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168);
|
||||
float b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131);
|
||||
return vec3(r, g, b);
|
||||
[/codeblock]
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
|
||||
Reference in New Issue
Block a user