GDScript: Use implicit method for @onready variables
Initialize them with the implicit method so they're not related to the overriding of the `_ready` method of the script but instead are always set.
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@ -1990,18 +1990,18 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
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// Parse initializer if applies.
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bool is_implicit_initializer = !p_for_ready && !p_func && !p_for_lambda;
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bool is_initializer = p_func && !p_for_lambda && String(p_func->identifier->name) == GDScriptLanguage::get_singleton()->strings._init;
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bool is_for_ready = p_for_ready || (p_func && !p_for_lambda && String(p_func->identifier->name) == "_ready");
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bool is_initializer = p_func && !p_for_lambda && p_func->identifier->name == GDScriptLanguage::get_singleton()->strings._init;
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bool is_implicit_ready = !p_func && p_for_ready;
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if (!p_for_lambda && (is_implicit_initializer || is_for_ready)) {
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if (!p_for_lambda && (is_implicit_initializer || is_implicit_ready)) {
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// Initialize class fields.
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for (int i = 0; i < p_class->members.size(); i++) {
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if (p_class->members[i].type != GDScriptParser::ClassNode::Member::VARIABLE) {
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continue;
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}
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const GDScriptParser::VariableNode *field = p_class->members[i].variable;
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if (field->onready != is_for_ready) {
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// Only initialize in _ready.
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if (field->onready != is_implicit_ready) {
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// Only initialize in @implicit_ready.
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continue;
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}
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@ -2123,6 +2123,8 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
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p_script->initializer = gd_function;
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} else if (is_implicit_initializer) {
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p_script->implicit_initializer = gd_function;
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} else if (is_implicit_ready) {
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p_script->implicit_ready = gd_function;
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}
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if (p_func) {
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@ -2140,7 +2142,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
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#endif
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}
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if (!is_implicit_initializer && !p_for_lambda) {
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if (!is_implicit_initializer && !is_implicit_ready && !p_for_lambda) {
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p_script->member_functions[func_name] = gd_function;
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}
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@ -2211,12 +2213,16 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
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if (p_script->implicit_initializer) {
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memdelete(p_script->implicit_initializer);
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}
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if (p_script->implicit_ready) {
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memdelete(p_script->implicit_ready);
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}
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p_script->member_functions.clear();
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p_script->member_indices.clear();
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p_script->member_info.clear();
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p_script->_signals.clear();
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p_script->initializer = nullptr;
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p_script->implicit_initializer = nullptr;
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p_script->implicit_ready = nullptr;
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p_script->tool = parser->is_tool();
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p_script->name = p_class->identifier ? p_class->identifier->name : "";
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@ -2460,15 +2466,10 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
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Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
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//parse methods
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bool has_ready = false;
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for (int i = 0; i < p_class->members.size(); i++) {
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const GDScriptParser::ClassNode::Member &member = p_class->members[i];
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if (member.type == member.FUNCTION) {
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const GDScriptParser::FunctionNode *function = member.function;
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if (!has_ready && function->identifier->name == "_ready") {
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has_ready = true;
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}
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Error err = OK;
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_parse_function(err, p_script, p_class, function);
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if (err) {
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@ -2502,8 +2503,8 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
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}
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}
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if (!has_ready && p_class->onready_used) {
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//create a _ready constructor
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if (p_class->onready_used) {
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// Create an implicit_ready constructor.
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Error err = OK;
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_parse_function(err, p_script, p_class, nullptr, true);
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if (err) {
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