Add static methods for creating Image and ImageTexture
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@ -470,7 +470,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2>
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image->set_pixel(i, 0, Color(v.x, v.y, 0));
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}
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if (r_texture->get_width() != p_array.size() || p_array.size() == 0) {
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r_texture->create_from_image(image);
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r_texture->set_image(image);
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} else {
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r_texture->update(image);
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}
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@ -491,7 +491,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3>
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image->set_pixel(i, 0, Color(v.x, v.y, v.z));
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}
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if (r_texture->get_width() != p_array.size() || p_array.size() == 0) {
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r_texture->create_from_image(image);
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r_texture->set_image(image);
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} else {
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r_texture->update(image);
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}
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@ -511,7 +511,7 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p
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image->set_pixel(i, 0, p_array[i]);
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}
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if (r_texture->get_width() != p_array.size() || p_array.size() == 0) {
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r_texture->create_from_image(image);
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r_texture->set_image(image);
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} else {
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r_texture->update(image);
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}
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