diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index e843c63764b..f53c854fa98 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -1482,7 +1482,7 @@ - + Sets the quality of the depth of field effect. Higher quality takes more samples, which is slower but looks smoother. diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 2da8e0f297c..9d8a63085df 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2831,8 +2831,8 @@ RenderingServer::RenderingServer() { ProjectSettings::get_singleton()->set_custom_property_info("rendering/textures/default_filters/anisotropic_filtering_level", PropertyInfo(Variant::INT, "rendering/textures/default_filters/anisotropic_filtering_level", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Faster),4x (Fast),8x (Average),16x (Slow)")); GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", 1); - ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slow)")); - GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 2); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_shape", PROPERTY_HINT_ENUM, "Box (Fast),Hexagon (Average),Circle (Slowest)")); + GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", 1); ProjectSettings::get_singleton()->set_custom_property_info("rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PropertyInfo(Variant::INT, "rendering/camera/depth_of_field/depth_of_field_bokeh_quality", PROPERTY_HINT_ENUM, "Very Low (Fastest),Low (Fast),Medium (Average),High (Slow)")); GLOBAL_DEF("rendering/camera/depth_of_field/depth_of_field_use_jitter", false);