[Scene] Add SceneStringNames::font(_size/_color)
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@ -690,7 +690,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
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color_regions.clear();
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color_region_cache.clear();
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font_color = text_edit->get_theme_color(SNAME("font_color"));
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font_color = text_edit->get_theme_color(SceneStringName(font_color));
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symbol_color = EDITOR_GET("text_editor/theme/highlighting/symbol_color");
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function_color = EDITOR_GET("text_editor/theme/highlighting/function_color");
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number_color = EDITOR_GET("text_editor/theme/highlighting/number_color");
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