[WebRTC] Expose more of the WebRTC API.
Add get_gathering_state() returning the iceGatheringState of the connection. Add get_signaling_state() returning the signalingState of the connection. Improve JS library.
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@ -47,6 +47,21 @@ public:
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STATE_CLOSED
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};
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enum GatheringState {
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GATHERING_STATE_NEW,
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GATHERING_STATE_GATHERING,
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GATHERING_STATE_COMPLETE,
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};
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enum SignalingState {
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SIGNALING_STATE_STABLE,
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SIGNALING_STATE_HAVE_LOCAL_OFFER,
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SIGNALING_STATE_HAVE_REMOTE_OFFER,
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SIGNALING_STATE_HAVE_LOCAL_PRANSWER,
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SIGNALING_STATE_HAVE_REMOTE_PRANSWER,
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SIGNALING_STATE_CLOSED,
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};
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private:
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static StringName default_extension;
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@ -57,6 +72,8 @@ public:
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static void set_default_extension(const StringName &p_name);
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virtual ConnectionState get_connection_state() const = 0;
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virtual GatheringState get_gathering_state() const = 0;
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virtual SignalingState get_signaling_state() const = 0;
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virtual Error initialize(Dictionary p_config = Dictionary()) = 0;
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virtual Ref<WebRTCDataChannel> create_data_channel(String p_label, Dictionary p_options = Dictionary()) = 0;
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@ -74,5 +91,7 @@ public:
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};
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VARIANT_ENUM_CAST(WebRTCPeerConnection::ConnectionState);
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VARIANT_ENUM_CAST(WebRTCPeerConnection::GatheringState);
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VARIANT_ENUM_CAST(WebRTCPeerConnection::SignalingState);
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#endif // WEBRTC_PEER_CONNECTION_H
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