Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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@ -41,7 +41,7 @@ public:
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virtual RID fog_volume_allocate() = 0;
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virtual void fog_volume_initialize(RID p_rid) = 0;
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virtual void fog_free(RID p_rid) = 0;
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virtual void fog_volume_free(RID p_rid) = 0;
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virtual void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) = 0;
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virtual void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) = 0;
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