Support script global resource name in EditorFileSystem
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
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@ -228,6 +228,7 @@ public:
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virtual bool can_instantiate() const override;
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virtual Ref<Script> get_base_script() const override;
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virtual StringName get_global_name() const override;
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virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
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virtual ScriptInstance *instance_create(Object *p_this) override;
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