Rename Transform to Transform3D in core
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@ -2083,7 +2083,7 @@ void EditorPropertyTransform::_value_changed(double val, const String &p_name) {
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return;
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}
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Transform p;
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Transform3D p;
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p.basis[0][0] = spin[0]->get_value();
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p.basis[1][0] = spin[1]->get_value();
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p.basis[2][0] = spin[2]->get_value();
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@ -2104,7 +2104,7 @@ void EditorPropertyTransform::update_property() {
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update_using_transform(get_edited_object()->get(get_edited_property()));
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}
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void EditorPropertyTransform::update_using_transform(Transform p_transform) {
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void EditorPropertyTransform::update_using_transform(Transform3D p_transform) {
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setting = true;
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spin[0]->set_value(p_transform.basis[0][0]);
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spin[1]->set_value(p_transform.basis[1][0]);
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