Rename Transform to Transform3D in core
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@ -65,7 +65,7 @@ void MeshEditor::_notification(int p_what) {
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}
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void MeshEditor::_update_rotation() {
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Transform t;
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Transform3D t;
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t.basis.rotate(Vector3(0, 1, 0), -rot_y);
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t.basis.rotate(Vector3(1, 0, 0), -rot_x);
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rotation->set_transform(t);
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@ -85,7 +85,7 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) {
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if (m != 0) {
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m = 1.0 / m;
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m *= 0.5;
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Transform xform;
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Transform3D xform;
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xform.basis.scale(Vector3(m, m, m));
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xform.origin = -xform.basis.xform(ofs); //-ofs*m;
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//xform.origin.z -= aabb.get_longest_axis_size() * 2;
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@ -117,16 +117,16 @@ MeshEditor::MeshEditor() {
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viewport->set_msaa(Viewport::MSAA_2X);
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set_stretch(true);
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camera = memnew(Camera3D);
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camera->set_transform(Transform(Basis(), Vector3(0, 0, 1.1)));
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camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
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camera->set_perspective(45, 0.1, 10);
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viewport->add_child(camera);
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light1 = memnew(DirectionalLight3D);
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light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
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light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
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viewport->add_child(light1);
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light2 = memnew(DirectionalLight3D);
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light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
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light2->set_transform(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
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light2->set_color(Color(0.7, 0.7, 0.7));
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viewport->add_child(light2);
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