Rename Transform to Transform3D in core
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@ -111,7 +111,7 @@ void MultiMeshEditor::_populate() {
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return;
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}
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Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
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Transform3D geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
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Vector<Face3> geometry = ss_instance->get_faces(VisualInstance3D::FACES_SOLID);
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@ -167,7 +167,7 @@ void MultiMeshEditor::_populate() {
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float _scale = populate_scale->get_value();
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int axis = populate_axis->get_selected();
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Transform axis_xform;
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Transform3D axis_xform;
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if (axis == Vector3::AXIS_Z) {
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axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
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}
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@ -191,7 +191,7 @@ void MultiMeshEditor::_populate() {
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Vector3 normal = face.get_plane().normal;
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Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized();
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Transform xform;
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Transform3D xform;
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xform.set_look_at(pos, pos + op_axis, normal);
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xform = xform * axis_xform;
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