Improved breakpoint gutter for CodeEdit.
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
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@ -1636,6 +1636,32 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
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}
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}
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}
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// Check if user is hovering a different gutter, and update if yes.
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Vector2i current_hovered_gutter = Vector2i(-1, -1);
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int left_margin = style_normal->get_margin(SIDE_LEFT);
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if (mpos.x <= left_margin + gutters_width + gutter_padding) {
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int hovered_row = get_line_column_at_pos(mpos).y;
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for (int i = 0; i < gutters.size(); i++) {
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if (!gutters[i].draw || gutters[i].width <= 0) {
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continue;
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}
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if (mpos.x > left_margin && mpos.x <= (left_margin + gutters[i].width) - 3) {
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// We are in this gutter i's horizontal area.
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current_hovered_gutter = Vector2i(i, hovered_row);
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break;
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}
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left_margin += gutters[i].width;
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}
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}
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if (current_hovered_gutter != hovered_gutter) {
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hovered_gutter = current_hovered_gutter;
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update();
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}
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}
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if (draw_minimap && !dragging_selection) {
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