Add a bunch of missing Godot headers in own files

This commit is contained in:
Rémi Verschelde
2017-03-05 15:47:28 +01:00
parent 481e511082
commit e1c1d7d1d7
180 changed files with 3789 additions and 122 deletions

View File

@ -1,6 +1,39 @@
/*************************************************************************/
/* audio_effect_pitch_shift.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_effect_pitch_shift.h"
#include "servers/audio_server.h"
#include "math_funcs.h"
/* Thirdparty code, so disable clang-format with Godot style */
/* clang-format off */
/****************************************************************************
*
* NAME: smbPitchShift.cpp
@ -39,7 +72,6 @@
*
*****************************************************************************/
void SMBPitchShift::PitchShift(float pitchShift, long numSampsToProcess, long fftFrameSize, long osamp, float sampleRate, float *indata, float *outdata,int stride) {
@ -246,6 +278,8 @@ void SMBPitchShift::smbFft(float *fftBuffer, long fftFrameSize, long sign)
}
}
/* Godot code again */
/* clang-format on */
void AudioEffectPitchShiftInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {