C#: Re-implement assembly reloading with ALCs
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using System.Linq;
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using System.Text;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Microsoft.CodeAnalysis.Text;
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namespace Godot.SourceGenerators
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{
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[Generator]
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public class ScriptSerializationGenerator : ISourceGenerator
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{
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public void Initialize(GeneratorInitializationContext context)
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{
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}
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public void Execute(GeneratorExecutionContext context)
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{
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if (context.AreGodotSourceGeneratorsDisabled())
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return;
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INamedTypeSymbol[] godotClasses = context
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.Compilation.SyntaxTrees
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.SelectMany(tree =>
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tree.GetRoot().DescendantNodes()
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.OfType<ClassDeclarationSyntax>()
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.SelectGodotScriptClasses(context.Compilation)
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// Report and skip non-partial classes
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.Where(x =>
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{
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if (x.cds.IsPartial())
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{
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if (x.cds.IsNested() && !x.cds.AreAllOuterTypesPartial(out var typeMissingPartial))
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{
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Common.ReportNonPartialGodotScriptOuterClass(context, typeMissingPartial!);
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return false;
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}
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return true;
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}
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Common.ReportNonPartialGodotScriptClass(context, x.cds, x.symbol);
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return false;
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})
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.Select(x => x.symbol)
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)
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.Distinct<INamedTypeSymbol>(SymbolEqualityComparer.Default)
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.ToArray();
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if (godotClasses.Length > 0)
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{
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var typeCache = new MarshalUtils.TypeCache(context);
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foreach (var godotClass in godotClasses)
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{
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VisitGodotScriptClass(context, typeCache, godotClass);
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}
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}
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}
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private static void VisitGodotScriptClass(
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GeneratorExecutionContext context,
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MarshalUtils.TypeCache typeCache,
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INamedTypeSymbol symbol
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)
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{
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INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
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string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
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namespaceSymbol.FullQualifiedName() :
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string.Empty;
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bool hasNamespace = classNs.Length != 0;
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bool isInnerClass = symbol.ContainingType != null;
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string uniqueHint = symbol.FullQualifiedName().SanitizeQualifiedNameForUniqueHint()
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+ "_ScriptSerialization_Generated";
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var source = new StringBuilder();
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source.Append("using Godot;\n");
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source.Append("using Godot.NativeInterop;\n");
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source.Append("\n");
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if (hasNamespace)
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{
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source.Append("namespace ");
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source.Append(classNs);
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source.Append(" {\n\n");
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}
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if (isInnerClass)
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{
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var containingType = symbol.ContainingType;
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while (containingType != null)
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{
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source.Append("partial ");
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source.Append(containingType.GetDeclarationKeyword());
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source.Append(" ");
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source.Append(containingType.NameWithTypeParameters());
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source.Append("\n{\n");
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containingType = containingType.ContainingType;
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}
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}
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source.Append("partial class ");
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source.Append(symbol.NameWithTypeParameters());
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source.Append("\n{\n");
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var members = symbol.GetMembers();
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var propertySymbols = members
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.Where(s => !s.IsStatic && s.Kind == SymbolKind.Property)
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.Cast<IPropertySymbol>();
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var fieldSymbols = members
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.Where(s => !s.IsStatic && s.Kind == SymbolKind.Field && !s.IsImplicitlyDeclared)
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.Cast<IFieldSymbol>();
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var godotClassProperties = propertySymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
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var godotClassFields = fieldSymbols.WhereIsGodotCompatibleType(typeCache).ToArray();
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source.Append(
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" protected override void SaveGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
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source.Append(" base.SaveGodotObjectData(info);\n");
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foreach (var property in godotClassProperties)
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{
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string propertyName = property.PropertySymbol.Name;
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source.Append(" info.AddProperty(GodotInternal.PropName_")
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.Append(propertyName)
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.Append(", this.")
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.Append(propertyName)
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.Append(");\n");
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}
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foreach (var field in godotClassFields)
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{
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string fieldName = field.FieldSymbol.Name;
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source.Append(" info.AddProperty(GodotInternal.PropName_")
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.Append(fieldName)
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.Append(", this.")
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.Append(fieldName)
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.Append(");\n");
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}
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source.Append(" }\n");
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source.Append(
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" protected override void RestoreGodotObjectData(global::Godot.Bridge.GodotSerializationInfo info)\n {\n");
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source.Append(" base.RestoreGodotObjectData(info);\n");
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foreach (var property in godotClassProperties)
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{
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string propertyName = property.PropertySymbol.Name;
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string propertyTypeQualifiedName = property.PropertySymbol.Type.FullQualifiedName();
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source.Append(" if (info.TryGetProperty<")
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.Append(propertyTypeQualifiedName)
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.Append(">(GodotInternal.PropName_")
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.Append(propertyName)
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.Append(", out var _value_")
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.Append(propertyName)
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.Append("))\n")
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.Append(" this.")
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.Append(propertyName)
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.Append(" = _value_")
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.Append(propertyName)
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.Append(";\n");
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}
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foreach (var field in godotClassFields)
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{
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string fieldName = field.FieldSymbol.Name;
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string fieldTypeQualifiedName = field.FieldSymbol.Type.FullQualifiedName();
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source.Append(" if (info.TryGetProperty<")
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.Append(fieldTypeQualifiedName)
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.Append(">(GodotInternal.PropName_")
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.Append(fieldName)
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.Append(", out var _value_")
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.Append(fieldName)
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.Append("))\n")
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.Append(" this.")
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.Append(fieldName)
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.Append(" = _value_")
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.Append(fieldName)
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.Append(";\n");
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}
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source.Append(" }\n");
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source.Append("}\n"); // partial class
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if (isInnerClass)
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{
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var containingType = symbol.ContainingType;
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while (containingType != null)
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{
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source.Append("}\n"); // outer class
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containingType = containingType.ContainingType;
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}
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}
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if (hasNamespace)
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{
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source.Append("\n}\n");
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}
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context.AddSource(uniqueHint, SourceText.From(source.ToString(), Encoding.UTF8));
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}
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}
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}
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