Rename instance()->instantiate() when it's a verb

This commit is contained in:
Lightning_A
2021-06-17 16:03:09 -06:00
parent 60dcc4f39c
commit e28fd07b2b
371 changed files with 1318 additions and 1318 deletions

View File

@ -11,13 +11,13 @@
[codeblocks]
[gdscript]
# Use load() instead of preload() if the path isn't known at compile-time.
var scene = preload("res://scene.tscn").instance()
var scene = preload("res://scene.tscn").instantiate()
# Add the node as a child of the node the script is attached to.
add_child(scene)
[/gdscript]
[csharp]
// C# has no preload, so you have to always use ResourceLoader.Load<PackedScene>().
var scene = ResourceLoader.Load<PackedScene>("res://scene.tscn").Instance();
var scene = ResourceLoader.Load<PackedScene>("res://scene.tscn").Instantiate();
// Add the node as a child of the node the script is attached to.
AddChild(scene);
[/csharp]
@ -76,7 +76,7 @@
<link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
</tutorials>
<methods>
<method name="can_instance" qualifiers="const">
<method name="can_instantiate" qualifiers="const">
<return type="bool">
</return>
<description>
@ -90,7 +90,7 @@
Returns the [code]SceneState[/code] representing the scene file contents.
</description>
</method>
<method name="instance" qualifiers="const">
<method name="instantiate" qualifiers="const">
<return type="Node">
</return>
<argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0">
@ -117,14 +117,14 @@
</members>
<constants>
<constant name="GEN_EDIT_STATE_DISABLED" value="0" enum="GenEditState">
If passed to [method instance], blocks edits to the scene state.
If passed to [method instantiate], blocks edits to the scene state.
</constant>
<constant name="GEN_EDIT_STATE_INSTANCE" value="1" enum="GenEditState">
If passed to [method instance], provides local scene resources to the local scene.
If passed to [method instantiate], provides local scene resources to the local scene.
[b]Note:[/b] Only available in editor builds.
</constant>
<constant name="GEN_EDIT_STATE_MAIN" value="2" enum="GenEditState">
If passed to [method instance], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
If passed to [method instantiate], provides local scene resources to the local scene. Only the main scene should receive the main edit state.
[b]Note:[/b] Only available in editor builds.
</constant>
</constants>