Added indirect drawing functionality to MultiMesh
Update doc/classes/RenderingServer.xml Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
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@ -2559,6 +2559,7 @@
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<param index="2" name="transform_format" type="int" enum="RenderingServer.MultimeshTransformFormat" />
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<param index="3" name="color_format" type="bool" default="false" />
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<param index="4" name="custom_data_format" type="bool" default="false" />
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<param index="5" name="use_indirect" type="bool" default="false" />
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<description>
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</description>
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</method>
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@ -2593,6 +2594,29 @@
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Returns the [RenderingDevice] [RID] handle of the [MultiMesh], which can be used as any other buffer on the Rendering Device.
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</description>
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</method>
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<method name="multimesh_get_command_buffer_rd_rid" qualifiers="const">
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<return type="RID" />
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<param index="0" name="multimesh" type="RID" />
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<description>
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Returns the [RenderingDevice] [RID] handle of the [MultiMesh] command buffer. This [RID] is only valid if [code]use_indirect[/code] is set to [code]true[/code] when allocating data through [method multimesh_allocate_data]. It can be used to directly modify the instance count via buffer.
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The data structure is dependent on both how many surfaces the mesh contains and whether it is indexed or not, the buffer has 5 integers in it, with the last unused if the mesh is not indexed.
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Each of the values in the buffer correspond to these options:
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[codeblock lang=text]
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Indexed:
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0 - indexCount;
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1 - instanceCount;
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2 - firstIndex;
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3 - vertexOffset;
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4 - firstInstance;
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Non Indexed:
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0 - vertexCount;
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1 - instanceCount;
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2 - firstVertex;
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3 - firstInstance;
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4 - unused;
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[/codeblock]
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</description>
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</method>
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<method name="multimesh_get_custom_aabb" qualifiers="const">
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<return type="AABB" />
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<param index="0" name="multimesh" type="RID" />
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