Reorganize rendering server.
-Made RenderingServerScene abstract, allowing reimplementation -RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
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@ -31,8 +31,8 @@
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#include "rendering_server_canvas.h"
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#include "core/math/geometry_2d.h"
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#include "rendering_server_default.h"
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#include "rendering_server_globals.h"
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#include "rendering_server_raster.h"
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#include "rendering_server_viewport.h"
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static const int z_range = RS::CANVAS_ITEM_Z_MAX - RS::CANVAS_ITEM_Z_MIN + 1;
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@ -263,7 +263,7 @@ void RenderingServerCanvas::_cull_canvas_item(Item *p_canvas_item, const Transfo
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}
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if (ci->update_when_visible) {
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RenderingServerRaster::redraw_request();
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RenderingServerDefault::redraw_request();
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}
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if ((ci->commands != nullptr && p_clip_rect.intersects(global_rect, true)) || ci->vp_render || ci->copy_back_buffer) {
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