Add a double-precision editor build to CI
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@ -786,7 +786,7 @@ void RendererCanvasCull::canvas_item_add_texture_rect(RID p_item, const Rect2 &p
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if (p_tile) {
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rect->flags |= RendererCanvasRender::CANVAS_RECT_TILE;
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rect->flags |= RendererCanvasRender::CANVAS_RECT_REGION;
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rect->source = Rect2(0, 0, fabsf(p_rect.size.width), fabsf(p_rect.size.height));
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rect->source = Rect2(0, 0, ABS(p_rect.size.width), ABS(p_rect.size.height));
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}
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if (p_rect.size.x < 0) {
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