Merge pull request #45859 from Kayomn/master

Accomodate blend shape ranges of -1 to +1 for Vulkan
This commit is contained in:
Rémi Verschelde
2021-02-12 09:26:14 +01:00
committed by GitHub
2 changed files with 2 additions and 2 deletions

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@ -100,7 +100,7 @@ void main() {
for (uint i = 0; i < params.blend_shape_count; i++) {
float w = blend_shape_weights.data[i];
if (w > 0.0001) {
if ((w < 0.0001) || (w > 0.0001)) {
uint base_offset = (params.vertex_count * i + index) * params.vertex_stride;
blend_vertex += uintBitsToFloat(uvec3(src_blend_shapes.data[base_offset + 0], src_blend_shapes.data[base_offset + 1], src_blend_shapes.data[base_offset + 2])) * w;