-Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones. -Fixed bug in viewport (can create more instances in 3d-in-2d demo now) -Can set android permissions and screen sizes manually in the export settings -Changed export templates extension to .tpz (too many people unzipped the manually..) -File dialog now ensures that the proper extension is used (will not allow to save without it) -Fixed bug that made collision exceptions not work in 2D
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@ -1145,6 +1145,15 @@ void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_
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}
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void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect) {
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Viewport *viewport = viewport_owner.get( p_viewport );
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ERR_FAIL_COND(!viewport);
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viewport->rt_to_screen_rect=p_rect;
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}
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bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{
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const Viewport *viewport = viewport_owner.get( p_viewport );
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@ -5458,6 +5467,8 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
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void VisualServerRaster::_draw_viewports() {
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//draw viewports for render targets
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List<Viewport*> to_blit;
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List<Viewport*> to_disable;
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for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) {
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@ -5472,6 +5483,9 @@ void VisualServerRaster::_draw_viewports() {
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continue;
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}
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if (vp->rt_to_screen_rect!=Rect2())
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to_blit.push_back(vp);
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rasterizer->set_render_target(vp->render_target,vp->transparent_bg,vp->render_target_vflip);
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_draw_viewport(vp,0,0,vp->rect.width,vp->rect.height);
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@ -5491,6 +5505,38 @@ void VisualServerRaster::_draw_viewports() {
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to_disable.pop_front();
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}
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//draw RTs directly to screen when requested
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for (List<Viewport*>::Element *E=to_blit.front();E;E=E->next()) {
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int window_w = OS::get_singleton()->get_video_mode().width;
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int window_h = OS::get_singleton()->get_video_mode().height;
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ViewportRect desired_rect;
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desired_rect.x = desired_rect.y = 0;
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desired_rect.width = window_w;
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desired_rect.height = window_h;
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if ( viewport_rect.x != desired_rect.x ||
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viewport_rect.y != desired_rect.y ||
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viewport_rect.width != desired_rect.width ||
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viewport_rect.height != desired_rect.height ) {
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viewport_rect=desired_rect;
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rasterizer->set_viewport(viewport_rect);
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}
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rasterizer->canvas_begin();
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rasterizer->canvas_disable_blending();
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rasterizer->canvas_begin_rect(Matrix32());
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rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1));
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}
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//draw viewports attached to screen
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for(Map<RID,int>::Element *E=screen_viewports.front();E;E=E->next()) {
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