Added 'fma' function to shader language
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@ -2135,6 +2135,13 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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//array
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{ "length", TYPE_INT, { TYPE_VOID }, TAG_ARRAY, true },
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// modern functions
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{ "fma", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID }, TAG_GLOBAL, true },
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{ "fma", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID }, TAG_GLOBAL, true },
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{ "fma", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID }, TAG_GLOBAL, true },
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{ "fma", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID }, TAG_GLOBAL, true },
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{ nullptr, TYPE_VOID, { TYPE_VOID }, TAG_GLOBAL, false }
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};
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