Split dependency logic
Split FOG Split visibility notifier Final cleanup of storage classes
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@ -413,7 +413,7 @@ void ClusterBuilderRD::bake_cluster() {
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StateUniform state;
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RendererStorageRD::store_camera(adjusted_projection, state.projection);
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RendererRD::MaterialStorage::store_camera(adjusted_projection, state.projection);
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state.inv_z_far = 1.0 / z_far;
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state.screen_to_clusters_shift = get_shift_from_power_of_2(cluster_size);
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state.screen_to_clusters_shift -= divisor; //screen is smaller, shift one less
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