Prevent setting too big or too small Collision Mask and Layer
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@ -172,11 +172,11 @@ real_t PhysicsShapeQueryParameters3D::get_margin() const {
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return margin;
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}
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void PhysicsShapeQueryParameters3D::set_collision_mask(int p_collision_mask) {
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void PhysicsShapeQueryParameters3D::set_collision_mask(uint32_t p_collision_mask) {
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collision_mask = p_collision_mask;
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}
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int PhysicsShapeQueryParameters3D::get_collision_mask() const {
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uint32_t PhysicsShapeQueryParameters3D::get_collision_mask() const {
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return collision_mask;
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}
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