Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
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@ -1845,6 +1845,7 @@ ScriptTextEditor::ScriptTextEditor() {
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edit_menu = memnew(MenuButton);
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edit_menu->set_text(TTR("Edit"));
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edit_menu->set_switch_on_hover(true);
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edit_menu->set_shortcut_context(this);
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convert_case = memnew(PopupMenu);
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convert_case->set_name("convert_case");
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@ -1864,10 +1865,12 @@ ScriptTextEditor::ScriptTextEditor() {
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search_menu = memnew(MenuButton);
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search_menu->set_text(TTR("Search"));
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search_menu->set_switch_on_hover(true);
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search_menu->set_shortcut_context(this);
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goto_menu = memnew(MenuButton);
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goto_menu->set_text(TTR("Go To"));
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goto_menu->set_switch_on_hover(true);
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goto_menu->set_shortcut_context(this);
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bookmarks_menu = memnew(PopupMenu);
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bookmarks_menu->set_name("Bookmarks");
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