Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
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@ -563,6 +563,7 @@ TextEditor::TextEditor() {
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edit_hb = memnew(HBoxContainer);
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search_menu = memnew(MenuButton);
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search_menu->set_shortcut_context(this);
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edit_hb->add_child(search_menu);
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search_menu->set_text(TTR("Search"));
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search_menu->set_switch_on_hover(true);
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@ -577,6 +578,7 @@ TextEditor::TextEditor() {
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search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace_in_files"), REPLACE_IN_FILES);
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edit_menu = memnew(MenuButton);
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edit_menu->set_shortcut_context(this);
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edit_hb->add_child(edit_menu);
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edit_menu->set_text(TTR("Edit"));
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edit_menu->set_switch_on_hover(true);
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@ -631,6 +633,7 @@ TextEditor::TextEditor() {
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set_syntax_highlighter(plain_highlighter);
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MenuButton *goto_menu = memnew(MenuButton);
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goto_menu->set_shortcut_context(this);
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edit_hb->add_child(goto_menu);
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goto_menu->set_text(TTR("Go To"));
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goto_menu->set_switch_on_hover(true);
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