Decrease SphereShape3D's default radius to 0.5 to match primitive mesh

The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
This commit is contained in:
Hugo Locurcio
2022-05-22 08:23:23 +02:00
parent 7b8c574401
commit f008e98ea2
3 changed files with 3 additions and 3 deletions

View File

@ -11,7 +11,7 @@
<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
</tutorials>
<members>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
The sphere's radius. The shape's diameter is double the radius.
</member>
</members>