Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
The SphereMesh primitive mesh's size was recently decreased, but unlike other primitive meshes, the sphere shape's radius wasn't adjusted accordingly.
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@ -11,7 +11,7 @@
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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</tutorials>
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<members>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The sphere's radius. The shape's diameter is double the radius.
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</member>
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</members>
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