Add signal support to Godot Android plugin:
Supports registering and emitting signal from a Godot Android plugin
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@ -35,6 +35,7 @@
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#include "android/asset_manager_jni.h"
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#include "android_keys_utils.h"
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#include "api/java_class_wrapper.h"
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#include "api/jni_singleton.h"
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#include "audio_driver_jandroid.h"
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#include "core/engine.h"
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#include "core/project_settings.h"
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@ -198,6 +199,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jc
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}
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java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
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ClassDB::register_class<JNISingleton>();
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_initialize_java_modules();
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}
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