Visual Shaders are back.
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@ -321,8 +321,8 @@ MainLoop *test() {
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dt["fragment"].built_ins["ALBEDO"] = SL::TYPE_VEC3;
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dt["fragment"].can_discard = true;
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Set<String> rm;
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rm.insert("popo");
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Vector<StringName> rm;
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rm.push_back("popo");
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Set<String> types;
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types.insert("spatial");
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