Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
This commit is contained in:
@ -119,12 +119,6 @@ SceneStringNames::SceneStringNames() {
|
||||
camera_entered = StaticCString::create("camera_entered");
|
||||
camera_exited = StaticCString::create("camera_exited");
|
||||
|
||||
_body_enter_tree = StaticCString::create("_body_enter_tree");
|
||||
_body_exit_tree = StaticCString::create("_body_exit_tree");
|
||||
|
||||
_area_enter_tree = StaticCString::create("_area_enter_tree");
|
||||
_area_exit_tree = StaticCString::create("_area_exit_tree");
|
||||
|
||||
_input = StaticCString::create("_input");
|
||||
_input_event = StaticCString::create("_input_event");
|
||||
|
||||
@ -167,8 +161,8 @@ SceneStringNames::SceneStringNames() {
|
||||
drop_data = StaticCString::create("drop_data");
|
||||
can_drop_data = StaticCString::create("can_drop_data");
|
||||
|
||||
_im_update = StaticCString::create("_im_update");
|
||||
_queue_update = StaticCString::create("_queue_update");
|
||||
_im_update = StaticCString::create("_im_update"); // Sprite3D
|
||||
_queue_update = StaticCString::create("_queue_update"); // Sprite3D
|
||||
|
||||
baked_light_changed = StaticCString::create("baked_light_changed");
|
||||
_baked_light_changed = StaticCString::create("_baked_light_changed");
|
||||
@ -200,8 +194,6 @@ SceneStringNames::SceneStringNames() {
|
||||
mesh_materials[i] = "material/" + itos(i);
|
||||
}
|
||||
|
||||
_mesh_changed = StaticCString::create("_mesh_changed");
|
||||
|
||||
parameters_base_path = "parameters/";
|
||||
|
||||
tracks_changed = "tracks_changed";
|
||||
|
||||
Reference in New Issue
Block a user